![]() Also, the 10% number vastly understates the number of systems that might actually be able to run EVE Online. While 10% might sound like a small loss, CCP knows how many MacOS users they have, so it might be worth it to them. Given that they are still optimistically talking about growth and working on the new player experience, they opted not to ditch almost 10% of the PC market, which meant going back to native MacOS support. This swap by Apple also prompted Intel to launch a petulant “Apple Sux!” ad campaign because I guess they think Apple will never ever buy another chip from them again or something. ![]() ![]() There was some extra work to do to support that, including contributing code to the WINE project, but it was a lot less effort than maintaining two clients.Īnd then recently Apple left Intel for their own new M1 processors which led to EVE Online MacOS players potentially being unsupported if they purchased the new machines. Then Apple swapped over to Intel processors and it became possible for CCP to just use WINE emulation to run the Windows client on Macs. It was finicky… I once ran it on the wrong MacOS version and got some very odd results… but it mostly worked. Back in the day CCP used to support a native MacOS client.
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